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Sony claims PS5 is the easiest console to code for

08 November 2019

Guerrilla Games managing director and co-founder Hermen Hulst has become new head of Worldwide Studios. "He is a passionate advocate for the teams he leads and understands how to empower creative talent to build great experiences", Jim Ryan, President and CEO of Sony Interactive Entertainment, said in a statement. According to Ryan, Sony's appointment of Hulst, a European, to this central place shows that the company is focused on global progress with the PlayStation 5. That means current president Shuhei Yoshida will be stepping down from that role, but he isn't leaving Sony - instead, he's heading up a new initiative primarily focused around independent developers and the games they make.

Whilst the shakeups at Sony may perhaps come as a shock, they appear to be to stage to usual restructuring main up to the PlayStation 5's start.

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"That's where we stand right now".

This is a definite change given PlayStation's relationship to the independent games space. Luckily, for development teams, the PlayStation 4's innards made things much simpler.

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Fascinating news about the future of PlayStation have been announced now many thanks to Gameindusrty.biz as we are released to the freshly declared PlayStation's new head of Throughout the world Studios - Herman Hulst. And that might have been the case back in the PSP times with Invizimals [which was popular in Spain].

Just as Microsoft is doing, PlayStation will look to add more studios to its portfolio, but Ryan speaks of a measured approach.

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"If we are nimble, flexible and global, we can work with smaller developers to allow those countries' specific needs to be met", Ryan concludes. A hefty task I'm sure you'll agree. It continues to be to be noticed what the "make or break" video games for the PlayStation 5 shall be, however Sony even now has a calendar 12 months to exhibit them off in preparation for the 2020 getaway time. Ryan sees the need for globalization to help create a "massively more streamlined" process in regard to the PS5's development. That's not happening anymore. The product planners are now having one conversation instead of three different regional conversations, where they needed to reconcile positions that were often conflicting or contradictory, with an endless process of iteration and consensus.

Sony claims PS5 is the easiest console to code for